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Press Release Emotiv Unveils World's First Brain-Controlled Video Gaming Headset Reveals consumer form factor and new detections for more immersive gameplay; Emotiv and IBM intend to work together on use of neuro-technologies in virtual worlds Game Developers Conference, San Francisco, CA – February 20, 2008
Emotiv Systems, the pioneer in brain computer interface technology, has revealed the Emotiv EPOC™, a neuroheadset that allows players to control gameplay with their thoughts, expressions and emotions. The company unveiled the new device, in its final consumer form factor, during a live interactive demonstration at the Game Developers Conference in San Francisco. The Emotiv EPOC is the first high-fidelity brain computer interface (BCI) device for the video gaming market and will be available to consumers via Emotiv's Web site and through selected retailers in late 2008 for a recommended retail price of $299. Consumers can sign up to purchase one of the first headsets at www.emotiv.com. The neuroheadset is a lightweight, sleek and easy-to-use wireless device, featuring sensors that detect conscious thoughts, expressions and non-conscious emotions based on electrical signals around the brain. Emotiv's technology processes these signals, enabling players to control their in-game character's expressions or actions and influence gameplay using their thoughts, expressions and emotions. “Being able to control a computer with your mind is the ultimate quest of human-machine interaction,” said Nam Do, CEO of Emotiv Systems. “When integrated into games, virtual worlds and other simulated environments, this technology will have a profound impact on the user's experience. Since announcing our prototype last year, we've made dramatic technological breakthroughs in order to create the first wearable, affordable brain-controlled gaming headset. We're excited to see our vision realized this year and look forward to enabling gamers out there to experience brain-controlled gaming for themselves.” Detections In addition to these detections, the Emotiv EPOC incorporates a gyroscope, which enables the camera or cursor to be controlled by head motions. Content
Consumers can also experience any of their favorite PC games through the neuroheadset, by using the Emotiv EmoKey, which allows the user to link any detection to any action in the game. The Emotiv EPOC and IBM “The use of BCI technology represents a potential breakthrough in human-machine interfaces, changing the realm of possibilities not only for games, but in the way that humans and computers interact,” said Paul Ledak, vice president, IBM Digital Convergence. “As interactions in virtual environments become more complex, mice and keyboards alone may soon be inadequate. BCI is an important component of the 3D Internet and the future of virtual communication.” How brain computer interface technology works Brain computer interface technology works by observing an individual's electrical brain activity and processing it so that computers can take inputs from the human brain. Human thoughts, expressions and emotions can therefore control and influence an application. About Emotiv Systems
Today, Emotiv is developing solutions specifically for the electronic games and entertainment industry. In the future, Emotiv's technology has the potential to be applied to numerous industries, including interactive television, accessibility design, market research, medicine, and security. Founded by four award-winning scientists and technology entrepreneurs, Emotiv is headquartered in San Francisco, CA, and has offices in Sydney, Australia. Investors include Technology Venture Partners, Epicure Capital Partners and the Australian Federal Government. More information is available at www.emotiv.com. Contacts:
LEWIS PR for Emotiv
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